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Card Activation Speed
The speeds below determine how fast the character uses the cards of that type, regardless of the card's individual cast speed. The speed is determined as either 'Slow', 'Normal' and 'Fast'
Card Types | |||
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Near | Far | Area | Rapid |
Fast | Slow | Slow | Normal |
Gameplay

'Near' Card Specialist
Tadaomi can cast Near cards really fast and his ability boosts them, allowing him to kill an enemy with one shot easily. However, he needs to get closer to the target in order to do that. Fortunately he has high health, so he will not die easily, but if you cannot approach, use Guard.
Use a Near card when an enemy is immobilized by card usage, stun, Hero Action, or allies' attack to avoid wasting a card, hitting it to a moving target is difficult. Also, do NOT use it when they are frozen by ally Adam Yuriev/Son Yuriev's Hero Skills, use normal attacks instead.
His Near cards usually kill them even when they have 100% health, but sometimes (especially when they are Tanks) they will survive. When an enemy is still alive after you hit them with a Near card, hit with normal attacks, Hero Action, or if they use a Guard, Break it.
Hero Action Usage
His Hero Action blows enemies away and deals high damage to them. This is useful for prevent them from capturing your key, getting closer to them, or push them over a cliff in certain maps.
Tadaomi won't be able to do anything for a short time after charging. If you miss you are at risk. Aim carefully.
This is also useful for get to the key after respawning or beginning of battle faster than others; Make sure that you are standing on the edge of the spawn platform before charging in order to get maximum speed.
Hero Skill
Tadaomi's Hero Skill unleashes curse inside him, make his right hand huge and green, and shoot it as a projectile that deals 99999 (this is just a displayed damage, internally it does even more damage) damage to enemies in range.
This has really long and wide range but slow charge and projectile speed, so it can be evaded easily. Also 100% Guard cards and Counter can protect the user from the HS.
Effective usage is aiming at enemy who is flanking to stop them.
Recommended Cards
(Click on any of the cards to be taken to their statistic page)
Offensive Card | ||
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Card | Alternative | Comment |
Necessary to kill enemies instantly in S1+ rank. Thanks to Tadaomi's ability, these cards will deal more damage when used by him. Those cards also blows the target up even if he fails to one shot them. However, these are not effective against enemies who are using Guard or Counter card. | ||
These cards allows Tadaomi to kill an enemy instantly even when their Guard card is active. Note that Break cards are not effective against enemies who are not using a Guard. | ||
Healing Card | ||
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Card | Alternative | Comment |
Instant 100% healing is always a reliable choice. Heal quickly to get back to the frontline faster. | ||
These cards have pretty high healing rate that these even work as the substitute Guard. Having Guard and one of these makes him highly durable. Instant heal cards are better in a situation where you want to heal behind the frontline though. |
Defensive Card | ||
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Card | Alternative | Comment |
50% reduction is enough for him to survive 1v1 situation if he has enough health. Their activation time is none so you can react to enemies' Stun/Silence cards and use one of these quickly to protect him from dangerous debuffs. However 10 seconds duration makes you vulnerable to Break cards. | ||
Protects you from any attacks except Break and Pierce ones. Swipe this up when enemies tries to kill you with non-pierce/break Hero Skill, Hero Action, cards, etc. 3 seconds duration sounds really short but it also means that they don't have much time to break it. | ||
While descriptions say 'counters the first attack', Counter cards gives the user invincibility for a brief time after taking damage. This can save him from what 100% Guards couldn't, such as Pierce, Break, and in rare case, even Dizzy's Hero Skill (by taking attack or walking into enemies' Trap with a counter right before Necro shoots the Gamma Ray). | ||
Other Cards | ||
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Card | Alternative | Comment |
N/A | He can use Door like a tank thanks to his high durability; Use it first to C or B/D on enemy's side in most maps. | |
Slowing enemies down makes hitting normal attacks and Near cards easier and safer. | ||
Faster movement means getting back to the frontline is faster, hitting enemies with a Near card is easier, and evading some Hero Skills is also easier. |
Low Rank Decks
F Rank | |||
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D Rank | |||
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A Rank | |||
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Recommended Decks
Basic Deck | |||
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Simple and strong deck. If you see an enemy, blow them away with Flug. If you see they have a guard, hit them with Kanone. When some lethal attacks are coming, deploy Diva. Easy to use, hard to master. |
Wiki Recommendation | |||
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Contest Winning Deck | |||
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