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Introduction

#COMPASS is a game in which two teams of three players each fight against each other in a race for the most objective points. Simply put, it is a 3v3 team based fighting game. The game has four different classes, Attackers, Gunners, Sprinters and Tanks. Whilst each of these categories contains characters of a similar play style, each hero has their own unique stats and abilities that sets them apart from the rest.

Battles in #COMPASS are fought in order to take the majority of "Portal Keys" on the battleground. There are a total of 5 keys in each game labeled from A through E. The team with the majority of the keys captured by the end of the three minutes game (3 keys minimum), wins the battle. If all 5 keys are taken by a singular team, they win automatically when the final key is captured.

Players will need to outwit and outclass their opponents in order to win, as portal keys can not be captured while an enemy is standing within its vicinity. Most of the time, the only way to secure a key is to kill all of the enemies standing around it.

This is not achieved by just the heroes and the player alone, however! Players also have the ability to create and use "Card Decks" to give them extra abilities in the game, from ranged attacks to shields that block incoming damage, there is room for a lot of customization within a players arsenal.

Ranking

Main Article: Ranking

Initially, you will be limited to a set of cards that are available to your starting rank, F Rank. As you win battles in the 'Battle Arena' gamemode, you will gain 'rank points'. Once you have obtained enough of these points, you will rank up.

For example, if you are in Rank F, you will need to win enough battles to get 100 rank points. Once you have 100, you will rank up to Rank E. (The number changes depending on the rank, more can be read about point requirements on the Battle page.)

Once you reach a new rank, more cards will become available to you in the card gacha.

Card Gacha

Main Article: Gacha

The card gacha is one of the two ways that players can gain new cards. There will always be the following gachas available:

  • A free x1 gacha that becomes available every 4 hours
  • A free x11 gacha that becomes available every 3 days
  • A gacha that uses UR Tickets
  • A gacha that uses UR Selection Tickets
  • A gacha that costs BitMoney (BM)
  • A gacha that can only be used with purchased BitMoney

Alongside these staple gachas, whenever a Collaboration Event happens in #COMPASS, an 'Event Gacha' will become available with limited time cards. These gachas are the ONLY WAY to get Event limited Heroes through a feature known as 'Hero Tickets'.

Hero Gacha

Main Article: Gacha

At the top of the Gacha menu is a button that switches between the Card Gacha and the Hero Gacha. When the game is first started the automatic tutorial will take you here and make you roll a hero gacha, giving you one of the Original 10 Heroes for free. Outside of the tutorial, the hero gacha costs 'Hero Tickets', which can be gained by rolling the specified number of times in a card gacha. This is the only way to obtain new heroes and costumes.

For Event Hero Gachas, Event Hero Tickets must be used. Normal Hero Tickets CAN NOT be used to roll in the event gacha. To obtain these event limited Tickets, one must roll in the related event Card Gacha.

Herogacha

Note, the player in this image has 0 tickets and thus can not roll the gacha

You are not guaranteed to get a new hero every time you roll, you may get a new costume for a hero you already own or a duplicate of one that you already own.

Joining a Battle

Main Article: Battle

The main game mode you will want to be playing is 'Battle Arena', the ranking game mode. The image below will help you navigate the Battle menu.

Rankingmenu

1) Battle Arena

This button adds you to the queue for ranked play. Once a game is found, you will begin playing #COMPASS in its ranked battle mode.

2) Ranking

This button can be used to see the rank of the top 100 players in the current season as well as your own ranking position. Alongside these two options, you can also see the place of every other player that you follow.

3) Guild Ranking

Shows a list of the top 100 Guilds. Guild ranking is based off of the combined ranking points gained by all of its members.

4) Join Party

Allows you to input a 4 digit code and join a pre-made party.

5) Create Party

Allows you to create a party in which you can invite members through two different methods. Firstly, you can give them the 4 digit code in the bottom left of the party screen and secondly, you can send out a battle request to your timeline or guild chat. This will allow anybody who sees the message to join your created party.

For information on the other Battle menu buttons please see the Main Article.

In-Game

=== Important UI ===
Key1

1) Ally Life Meters

2) Number of Allied Keys

3) Time Left in Match

4) Number of Enemy Keys

5) Settings Menu

6) Automatic Play Button

7) Minimap

8) Blue Health = Ally

9) Damage Numbers

10) Red Health = Enemy

11) Chats Buttons

12) Current Element

13) Buffs / Debuffs (Appear on the Blue Ring)

14) Attack Range (Orange Circle)

15) Movement Circle

16) Score / Hero Skill Guage

17) Card Deck

18) Attack / Defense / Health Stats



Battle

The entirety of combat in #COMPASS boils down to two things, stats and cards. Firstly, stats are determined by your cards, your cards levels and your player level (increases with every kill your team gets, up to level 9). Each of your stats increases with each level. Because of this, it's important to try and die as little as possible to avoid making the enemy stronger.

Oni

If a player has the icon of an Oni over their head, it means they have much higher stats than you and should be avoided if possible.

Onimark

Oni Mark

Movement and Abilities

To move around, simply drag your finger around in the 'Movement Circle' at the bottom of the screen, above your card deck. Tapping and holding on this area will activate your 'Hero Action'. Each hero has a unique ability and skill (more of which can be read about on their unique hero pages).

Hero Skills

'Hero Skills' are #COMPASS' version of an ultimate ability. They are activated by swiping the circle in the bottom left of the screen UP once it has fully charged up. Swiping this circle down will activate your taunt.

To charge your Hero Skill you must stand in the radius of an allied key. Your Hero Skill gauge will charge faster if the key area is still expanding, but it will still charge, albeit slowly, if the area is fully expanded. This gauge charges differently for different characters depending on how powerful their Skills are, so make sure to use them when it really counts!

Attack Range

Beneath your character is a circle, this shows your range. When this circle is orange it means that an enemy is in your range and your character will start to attack them unless you are moving. An arrow will also point towards the targeted enemy.

It should be noted that standing next to an enemy key without moving will prioritize capturing the key over attacking an enemy. This is a problem because it puts you into an animation that can not be canceled, making you a target for enemy attacks.

Speeding Up Key Capturing

Speaking of capturing keys, a VERY IMPORTANT mechanic is speeding up key capture. When capturing an enemy key (when the enemy border around it is shrinking), you can hold tap on the movement circle to effectively DOUBLE the speed at which you capture a key. This speed up can win games.

Attributes / Card Colours

Another very important mechanic is the usage of Attributes. #COMPASS has a sub-game of rock-paper-scissors, and it can make your enemies a lot more menacing if you don't understand it. For an in depth explanation please visit the Main Article, but simply put, there are three card colour (red, green and blue), and each of these is strong and weak against one of the other colours. By swiping down a card you 'become' that colour and become stronger against the colour that is weak to you.

For example, you swipe down a red card and are now 'red'. This means that you will do more damage to enemies that are 'green', but you also take more damage from enemies that are 'blue'. You can see what colour an enemy is when you attack them (Displayed next to their health bar).

Cards

Your play style will ultimately be decided by how you build your deck. There are a number of recommended decks for each hero, but the best deck will always be the one that you are comfortable using. A general rule of thumb is that you should have at least one of each colour card in your deck, but it's okay to leave one out for the sake of a really good card.There are a number of different card types with different effects, but they can be broken down into two main categories; offensive and supportive cards.

Main Card Types

The main card types are as follows:

Near - 近
Bloodychainsaw
Handheldfireworks
Orchestramembersanbal
Banquetwarhorsebedienenpanzer
Near cards trigger an attack that has a very short range, but usually has very high damage to compensate. These cards also knock enemies back if they aren't blocking.
Far -
Beginnermagicflame
Beginnermagicblizzard
Incinerationrobofladoll4649
Presitigoussoccerclubinazumashoot
Far cards attack enemies at a distance. They hit multiple times and have the ability to track enemies at a distance, assuring that you will hit them as long as they are in range.
Rapid - 連
Imperialguardofthesaintcountdunois
Aceofthekendoclubsheavyrainofthrusts
Ripperjack
Acertainhouseholdrobotsrebellion
Rapid cards attack with a similar distance to Near cards, but in a cone instead of a square. They hit the enemy a number of times and knock the target down if they aren't guarding.
Area - 周
Spacearmyalliancejusticehammer
Beserkerslargesword
Electricshockroboeledoll-115
Spacearmyallianceasssaultsuppression-typearmoredmulti-leggedtank
Area cards attack in a circle around your current position. They have the potential to hit enemies in front and behind you at the same time.

Secondary Card Types

The main secondary card types are as follows:

Healing -
Infirmarysfirstaidset
Divineprotectionoftherainspiritwinneba
Guardianofthesaintblackcatlily
Governerofsoulsstangelgabriel
Healing cards restore the health of either the user or the entire allied team, depending on the card. The healing can either be instant or over time.
Strength / Weaken - 強 / 弱
Treasureofthesaintperseusfootwear
Orchestraleaderdorchestol
Redrosesroyalswordserpiente
Ilovemother
Strength cards increase the attack, defense or speed of you or your team for a certain amount of time. Weaken cards decrease these stats for the enemy that is hit or the entire enemy team, depending on the card.
Guard - 防
Securityroboguardoll4771
Aichansreccomendedbulletproofparka
Digitalstabilityninjagearinvisibilityvault
Ultimatesystemnoguardtactics
Guard cards block incoming damage. They block a percentage of the damage taken, so you will still be hurt unless it's a 100% shield, which are limited to S1.
Stun - 止
Spacearmyalliancestunbeamrifle
Corruptcoptommy
Electricshockroboeledoll-115
Beautysbrilliancepollaarchikoapeiron
Stun cards prevent the enemy from moving or attacking for a certain amount of time. They mainly come in the form of Near, Far, Area and Trap cards. This effect can be blocked by Guards.
Poison -
Hungrybloodsuckingbat
Chemistryclubsafterschoolexperimentationtime
Germandisastervictimangriffgift
Shadowappearingoutoftheabyss
Poison cards slowly drain the enemy's health over a certain period of time. These effects can't be blocked by Guard cards.
Break - 破
Deathadministrationstarktote
Anticannonkanonefeuer
Bluepalacedeadlyprohibitedbeastgranat
Explosionarchwizardmegumin
Break cards can be used to break an enemy's Guard when they have it activated. If the card is used correctly, it will do a LOT of damage, but if the enemy does not have a Guard up, it will do much less damage.
Counter - 返
Minalunalenasbargainsalewar
Beautystruthgiovanni
Garyotenseibaiken
Noctilucentcrimemunicipalityyamelchanup
Counter cards absorb the first hit taken and deflect the damage back at the enemy. These work as a 100% shield, but only for one hit.
Trap - 罠
Bombofcollapsinglovetheerror
Explosiondeathdemontsukumo
Watchdogofhellcerberus
Specialattractionofthefestivaldragonfirework
Trap cards are attacks that can be planted down anywhere on the battlefield. When an enemy steps on that spot, the effect will be triggered.
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